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Devlog
Update v0.1.0b
January 05, 2021
by
CasualRed
#prealpha v0.1.0
Quick quality of life changes and a gamebreaking fix: Enemies will now correctly expire once reaching the player(massive hitbox right now) UI should be correctly anchored and able to support up to 344...
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Update for v0.1.0
January 03, 2021
by
CasualRed
Quick update per some user feedback. -Two of three enemy types showed themselves while the missing one fled the scene, now fixed, huzzah -Anchored the version number on the title screen to bottom left...
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Pre-Alpha v0.1.0 Testing Expectations
December 31, 2020
by
CasualRed
#prealpha v0.1.0
Welcome! Below are features this build contains for testing. 1.) Enemies (Only two types are present currently) A. Two hitboxes, head and body a. Headshot dmg multiplier active 2.) T...
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