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Silent Project

Silent Project

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Devlog

  • Update v0.1.0b
    January 05, 2021 by CasualRed#prealpha v0.1.0
    Quick quality of life changes and a gamebreaking fix: Enemies will now correctly expire once reaching the player(massive hitbox right now) UI should be correctly anchored and able to support up to 344... Continue reading
  • Update for v0.1.0
    January 03, 2021 by CasualRed
    Quick update per some user feedback. -Two of three enemy types showed themselves while the missing one fled the scene, now fixed, huzzah -Anchored the version number on the title screen to bottom left... Continue reading
  • Pre-Alpha v0.1.0 Testing Expectations
    December 31, 2020 by CasualRed#prealpha v0.1.0
    Welcome! Below are features this build contains for testing. 1.) Enemies (Only two types are present currently) A. Two hitboxes, head and body a. Headshot dmg multiplier active 2.) T... Continue reading
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