Update v0.1.0b
Quick quality of life changes and a gamebreaking fix:
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Enemies will now correctly expire once reaching the player(massive hitbox right now)
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UI should be correctly anchored and able to support up to 3440x1440 resolution comfortably
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Weapon horizontal kick should be less violent, can’t have arthritis fighting hordes of zombies can we?
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Weapon vertical kick reduced to 0 until a fix can be looked at for inversion of recoil under certain circumstances
Theses were just a few things corrected in the now live patch v0.1.0b, more things are coming for v0.1.0c in the future. If you ever get curious of what I’m working on feel free to hop on over to trello for a glance. Next update should be a lot bigger and spicy. Stay tuned and as always, fight on.
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Silent Project
A post-apocalyptic, defend the wall, lone survivor type of game.
Status | In development |
Author | CasualRed |
Genre | Action |
Tags | lone-survivor, Post-apocalyptic, Roguelite, Shoot 'Em Up, Tower Defense, Unity, Zombies |
Languages | English |
More posts
- Update for v0.1.0Jan 03, 2021
- Pre-Alpha v0.1.0 Testing ExpectationsDec 31, 2020
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